Thursday, August 12, 2010

Ding

Yesterday was the day my World of Warcraft adventure really started, It has been a long and sometimes boring road but I have finally reach Level 80.

I purchased my first set of Tier 9, the shoulders to be exact I only had 40 emblems, along with the Black Mammoth Mount here is a video of how I got to level 80.

Enjoy
~Rengen
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Monday, August 9, 2010

Rengen Here

Hi, this is Rengen I am a Troll Shaman leveling so far has been fun, until I hit 76 and it Slows WAY DOWN. I have mainly been using dungeon finder to level because it give the best exp, My main spec is Restoration but i like to dabble in the art of DPS by way of Enhancement. I am now lvl 77 and leveling is starting to speed back up it feel like 76 - 77 takes FOREVER!! The fact that i am lazy Doesn't  help anything at all, lol

I'm off to kill some bosses
-Rengen

Monday, August 2, 2010

Callus! And Dungeon Finder.

Bloggitybloggers,

As I have stated before my newest exploit takes the form of the wonderous new character, Callus; a Troll Warrior with a sour tongue. This of course means he's mainly specced into "Arms" and, I greatly enjoy the tree so far.

Sure it lacks in pure firepower, but alot of the talents and skills really give me a "jack of all trades" kinda feel when it comes to PvP and groups. I've never found myself without an ability to use when surrounded by a few Alliance, or when the tank doesn't fully hold the aggro on boss.

Plus, how cool is it to wield a giant axe?

Answer: Very.
--

As of his leveling, mainly I have been using the dungeon finder, taking along Natharia and Kickinwingz with me for our triple experience, which so far has worked out wonderfully. We have a DPS/TANK/HEALS group which instantly gets queued for any dungeon we want. It's pretty sweet compared to just a single DPS, as you have to imagine how many of those are just sitting waiting for their invite.

So far the experience has been great with my companions, our tank has some lag issues on occasion, but when he isn't randomly disconnecting, he is a great tank that does a A+ job at holding the aggro, and when he doesn't, I do an +A job of off tanking (both being warriors). Our heals, the Druid Natharia, also has quickly adapted to the roll of a healer and generally does a good job when it comes to managing her heals, not overhealing and wasting mana, and whatever else healers do. (Pshhh, magics.)

Now that we've all hit 40, it's time for us to start questing and enjoying some other aspects of de' World of Warcraft, such as PvP battlegrounds, and questing; not to metion our professions! Wooo! So just sit back, stay tuned, and be amazed!

-Bast.

Friday, July 30, 2010

25 MAN ICC - Marrowgar.

Blog!

It's been pointed out to me that I have yet to explain the BEGINNING of ICC, including the trash mobs and the first boss before Saurfang! I'll do this now, of course.

When first entering ICC, you'll be addressed with some friendly NPCs, in which offer a variety of services in the dungeon, (REPAIRING, OH YEAH). Believe it or not, ALOT of public groups fail on this area, due to how much trash is actually there, and no amount of AOE can get it down.

The trash should be handled by navigating through the left, and NEVER pulling the guys in the middle. Sure it's possible, but you have a higherchance of pulling the guys on the sides if you just head down the middle. This has been the safest bet so far, stick to the left, don't pull middle, sneak past into the door to go to Marrowgar.

(Keep in mind this fight is explained as a 25man regular mode, and as always, from my point of view during my fights.)
Being ranged DPS this fight was simple. Burnburnburn boss, run when he begins to whirlwind (IT HURTS.), and when he casts these ice spike things, DPS the spikes down. Then kill asap. Now, to explain the fight.

Marrowgar is a floating, mass of bones and... spirit stuff. He has a huge axe, also; which hurts during whirlwind. During the match he will cast a ice spell infront of him on occassion, which is an aoe, so all ranged should definitely stick to his back. He casts a spell, something along the lines of "frozen spike" or something to that effect, and a few of them at once. Typically this happens on the meele DPS, so they should all stack ontop; or as close to one another as possible during the fight. The spikes actual have an "Imaple" effect on their victims, in which causes them to be completely useless and take massive amounts of DOT. So, stacking together helps the AOE ranged DPS take down the spikes easier. (I think it was 3 spikes, on 25man.)

Other than making sure you keep the spikes down, this fight is a peice of cake. Of course it's the easiest in my opinion, due to it being the first ICC boss. Saurfang is next to the easiest, then it gets worse. Keep in mind most of the fights in ICC aren't actually difficult, you just need to keep an open eye, and you'll be fine. ^^;

Next post will come later tonight, and will be an update on my (ALMOST LEVEL 40) Arms Warrior, Callus. The posts relating to him (among other things) can be found by clicking my tab at the top of this here screen. Thanks!

Ev' eh good one.
-Bast.

Wednesday, July 28, 2010

Plaugeworks! ICC 10man Heroic.

Ey' Blog,
Bastiloo here.

How feverishly I have waited for the time to come when I would be finally able to run anything ICC related. This is due to the fact that I have recently returned from a nearly nine-month break from WoW, and of course; this was before ICC was released.

Logging on a bit late into the game after work, I had to sit on standby with my guildmates, absorbing EP while I waited for my turn (in hopes someone would leave). And being the lucky fool I am, someone had ninja logged to go play Starcraft II. Sure it sucked; but hell, I got into ICC 10 man Heroic, STRAIGHT to Heroic.

I don't have time for that "normal mode" bullshit.

So in being the pro I am, I quickly tried to navigate around the internet, finding the strategies for the bosses, along with having our raid leader spit information left and right at me to absorb just moments before the fights. I came in at Saurfang, which was a typical DPS race with priority adds every once in awhile, but the hard part came with Festergut, and Rotface.

Saurfang is an easy fight really, in all principle. Deepsdeepsdeeps, he spawns adds that you HAVE to kill. These things do massive damage, (Especially to hunters, eeek!) and are priority for all the ranged DPS when the spawn, to hurry and get them off of the tanks and melee DPS they spawn next to. He counts down with "marks" he casts on individuals that debuff them, but the real purpose is after he casts three, you only have about 30 seconds to kill him before he bloodrages, killing everyone and becoming invicible.

From that? v
http://www.wowarmory.com/item-info.xml?i=51903.

Shortly after, came Festergut. For those of you who aren't familiar with this boss, and on heroic. It's fairly simple when you stay organized. At a set interval, he will do a huge vomit attack that effects everyone, and will kill everyone if the proper steps are not taken. During the fight, he will spawn randomly two "spores" on people. These spores, when around other players in the raid will coat them with a buff that negates a portion of the "big barf" attack damage. In theory, each party member should be coated every single time the spores pop up for maximum protection, and deeps. Other than that, dodge the green slime that appears under people, and stay away from other players, as an attack might hit you that multiplies, and divides damage between you and people around. (Personally I was responsible for killing the entire range group cause I move to much, once. >> )

Nothing dropped for me from that. (SAD) But's dat's cool.

Next came Festerguts twin, or whatever; Rotface. The fights is generally the same, he does the big attack that requires you to be away from others, and a green slime. But NOW, random 1/4's of the arena get covered quickly in slime in intervals, keeping you on your toes. Along with that, a small "ooze" mob will fall from the ceiling and attach itself to a player. This player is meant to run to the off tank to help mitigate the damage, and kite it around until another player gets marked as the "diseased guy". When the diseased guy runs to the ooze, it causes him/her to spawn an ooze out of himself in which causes the two smaller oozes to combine into a big one. Shortly after, it explodes killing people around it, or massive damage. We downed that fool.

http://www.wowarmory.com/item-info.xml?i=51876
^ For me! Improoooovement.

Finally, (for the raid that night) we were aiming towards Putricide, (Professor, maybe?).
We didn't wipe once on this guy, and of course we switched it off of Heroic mode for this one fight. Supposedly he is reaaaaaallly tough on heroic, but we managed. The fight starts by one person drinking a potion off of a neaby table, turning into a large abomination who's whole goal is to drink up puddles of goop on the ground. (I think they spread if he doesn't.) The others just Deeps down the boss. During his first phase, green and orange blobs will alternate spawning, and "focus" on a certain player. If green, you need to run to the person they are going towards, a small "laser" attaches the two, draining health. When you stand next to the person the green is going for, it will also absorb you a smill bit, but serverely cause damage to the blog, killing it. Oranges are a different story, in which all everyone does it DPS them down, before they explode.

2nd Phase, Putricide does more damage, blobs still spawn, but now he drop small green vials of boomboom juice on the ground you must not touch, or get near. Easy. We got kinda sloppy for a minute, but caught ourselves.

3rd Phase. More damage and speed, no more blobs, but he still fires out the gree vials. The catch now is that it is a DPS race. The walls kinda open up and begin slowly filling the room with a gross green liquid, which kills everyone if you don't kill him quick enough. (It more or less coats the floor.) So the tank needs to keep him moving while the room slowly fills, and typically the fight will end in a corner with only a few feet left of open non-death areas.

Nice fights overall, I had fun though I had alot of pressure on me not to suck, which I didn't. Please, during my time in the raid I really didn't have time to sit and read all the debuffs certain things caused, or exacts, so if I was wrong on anything, comment away.

Byebye 200gold for all those times we wiped, I will miss youuuuu~

-Greedily,
Bastiloo the Poor

PS: If you got anything out of this post, humor, insight, or just a decent read, share it on facebook, or with a friend, and follow us!

Tuesday, July 27, 2010

New Theme

This is the new Theme for the roundtable. Please post your opinions in the comment section.

There is much more being worked on, for example live stream of some dungeon run and raids, an internet radio station, Forums, if you have any ideas please feel free to send them to us... or just comment below


 -Rengen